

before it strikes, one should hide in the shell, then emerge and strike between its attacks. The Deerclops can be easily killed by using the Snurtle Shell Armor. The Deerclops can also be frozen and then attacked from behind. In this case, 8 cooked meat will drop but no Deerclops Eyeball as it would have been burned. However, it will take a large amount of hits to kill it, and may result in the loot it drops turning to Ashes. Fire Darts or the Fire Staff are also effective. The Deerclops does not sleep during the night, but it can be put to sleep by a Pan Flute or Sleep Darts. In Reign of Giants (RoG), a Deerclops's attacks will freeze the player after two hits, unless the player places a fire source next to them. A Walking Cane and timed clicking can increase the ability to dodge its attacks in between the player's blows, and gives a speed boost to run away if necessary. Two or three Log suits and Football helmets should be enough to absorb some damage, and around 10 pieces of Jerky should be enough to recover health and mitigate the sanity loss. Armor should be worn when attempting this as the Deerclops can kill most characters in two strikes. Its high health means this will take time, however, and the character's Sanity will drop very quickly. The player must time their attacks with the Deerclops's animations, as its long and wide ranged melee attack is hard to dodge even with a mighty Wolfgang's speed.

It is highly recommended to stick to three or even two hits if one doesn't know the exact hitbox of the Deerclops. It is possible to strike the Deerclops three times in between attacks, or four times if the player is walking over cobblestones or road, or can quickly equip a Walking Cane. The Deerclops can be kited, a process by which the player attacks, moves away to avoid an attack, then attacks again.


Deerclops dont starve together how to#
Hunting For instructions on how to prepare for fighting Deerclops, see Guides/Preparing for Deerclops. If the player happens to be in the Caves during Winter and they come out, it is possible for the Deerclops to be waiting for them at the entrance. If it is onscreen when it is supposed to be gone, it will simply despawn. It will despawn around about the time when summer comes (the exact time depends on how fast the snow melts, as the Deerclops has thresholds, unless it has been configured to "Lots" in the world menu). Once killed, the Deerclops takes 3–6 days to respawn. If the Deerclops is defeated close enough to structures, it will damage or destroy them due to it collapsing on top of them. However, Deerclops can easily ravage the structures in the player's camp, with Pig Houses and Rabbit Hutches being especially costly. It is possible to stay out of the way as it passes by. Naturally, if the Deerclops is aggroed by the player or other mobs, it will hang around to take care of them first, before continuing to destroy structures or leave. Note that the only structures counted are the ones targeted by the Deerclops directly - collateral damage is not counted, meaning many more structures may be destroyed before the Deerclops is finished. The Deerclops aims to destroy all structures and then leave. Often, walls and other structures or mobs nearby may suffer collateral damage despite what the Deerclops may target, so walls do not stand up well to a Deerclops. The Deerclops will not target walls unless the object or mob that the Deerclops is aiming to destroy is behind a wall. The Deerclops first tries to target the closest structure to the player at time of being spawned if no structure is close enough to the player, then the player is targeted instead (although this tends to be rare). It usually does not immediately target the player upon arrival, having an "aggro distance" toward any mob it gets close to. Both animations have the same effect (the animation seen depends on which direction Deerclops is facing), damaging all mobs and structures within a radius of about 2.5 berry bushes. The Deerclops has an attack in which it will either swipe or pound the floor at its current target. Unlike Hounds, the Deerclops will not follow the player wherever they go, the player can move away and, with luck, leave the Deerclops behind to despawn when Winter ends. Its approach is signaled by a deep moaning sound, which the character will eventually comment on, similar to the way that Hounds are signaled. The Deerclops spawns during Winter near the player. “ Oh botheration, is it that time of year already? ”
