

In both cases (logging out in Ashes and moving to a different zone in Archeage), you are effectively giving up, stopping the activity you were wanting to do, and leaving your rival uncontested to do as they wish.Īrcheage sieges allowed your guild to become your own faction, with control over a zone rather than just a town. As an issue, this makes about as much sense as claiming that Ashes is just pointless PvP because people can just log out to avoid it. Next, you couldn't "jump areas to avoid PvP". Since all zones reset to stage one at the start of the week, it was unusual to see any zones ever have that one hour PvE window. A few hundred people from each faction going at it for hours still wasnt enough to flip a sone to PvE for that one hour. The thing is, the sone would switch between those stages based on PvP kills. PvP zones had stages they would go through, and at the end of the fourth stage they would be non-PvP for an hour.

In regards to "they turned map areas into pvp zones and then back to no pvp", well, not really. Oh, so your opinion on Archeage having pointless PvP is based on you not understanding Archeage. Only ever has 2 things on his mind, instanced content and trackers, all his post relate to pushing that in some way even if its only slightly hinted. It is the most obvious answers but Noaani as usual is being bias and manipulative. Such a broad statement with such conviction. mp running out too quickly with long downtime to recover without an elven/d. forcing you to create a dwarf for gathering and craftingĢ. I want AoC to do everything that L2 did except forġ. Not as ridiculous as ff14, not as boring as eso.Īnd let's go to the big one. What I did like about bdo was the class identity, the fact that every class could use 2 weapons with different playstyles and even though I didnt like the effects of the combat, the level of realism and physical power conveyed was perfect for an mmo. P2w pvp, ugly combat effects and motionless freezeframe moves that looked like a slide show.
ARCHEAGE MAP HUMANS FREE
Out of the 20 of them one was bound to be free and you could grind without seeing another player for days.
ARCHEAGE MAP HUMANS FULL
You lv up following a boring MQS and counted on hubs of quest npcs.īdo had channels you could jump across every time your grind area was full of people. Just instanced raiding for pve gear and BG raiding for PvP gear.

There was just a zergfest over some gear scrolls with a tiny bit of pvp sometimes. There were no castle sieges to own influence over a town, there were no goals for guilds besides the sea. You might as well jump areas to avoid pvp. I want "AoC to be like AA Tera and BDO"? Get rdy son:ĪA pvp outside of the sea seemed pointless because they turned map areas into pvp zones and then back to no pvp. Then why is it that every argument you make is for Ashes to be more like those games?Īlso, you claim that Archeage had pointless PvP - what is it that makes PvP not pointless to you?Īnd let me show you that you dont know what you are talking about and that you dont make sense. I dont know what you are talking about, I dont want AoC to be like bdo, AA, or Tera. I'm curious, you claim that Archeage had pointless PvP - what is it that makes PvP not pointless to you?Īgain, you saying that I said those things doesnt make it true. Literally everything you ask for is the way those games have done it, and any time anyone suggests anything that any of those games didnt do, you are against. When did I ever said that I want them to make a bdo, tera or AA?
